Monday, February 18, 2013
Week 7. Setting up tutorial.
This week I'm starting work on the last thing I need to do for the project. I plan to take screenshots of gameplay and put them into the tutorial. I have to wait on some of the finishing things that my team has to do, but soon I can get the tutorial underway. It should be a simple menu with forward, back, and skip buttons. The rest of it will be pictures that are shaded and have text to tell the player what things do. After that, if it's the first time they are playing, the game will start up and let them play.
Sunday, February 10, 2013
Week 5. Nearing the end.
A majority of the work that I had to do is finally getting completed. All that's left now is some final touches and a help menu. Once those are done, I'll pretty much be done with the tasks I have to do. With that in mind, I plan to look into areas that I can help to improve the game. One thing I noted is some of the backgrounds seem a little out of place. I plan to look into editing them in some way with Photoshop so that they seem more like they fit in better.
As well as that, there is still more modifying I can do to make the code cleaner. I may or may not do that depending on how fast this all gets together. Because we need a running version next week, I can't really do game changing modifications. It would make us recombine everything again. I may have to wait for a new completed version of the code before I can change any of those things.
As well as that, there is still more modifying I can do to make the code cleaner. I may or may not do that depending on how fast this all gets together. Because we need a running version next week, I can't really do game changing modifications. It would make us recombine everything again. I may have to wait for a new completed version of the code before I can change any of those things.
Monday, February 4, 2013
Week 4. All shop assets.
Finally have all the shop assets, which is great. Now I need to just add them into the game. Because the items need to be programmed into the game by Dameon, I have to finish the shop this week. The prices don't need to be set up yet, nor all the restrictions necessarily. So I'll be working on that in a later copy.
Also on the side I have been working to reduce the lines of code that I have. It was something like 1000 lines of code because there are so many unique items and 5 different unique locations. But, because of arrays that can hold object names, I can shorten my code by at least 120 lines.
Also on the side I have been working to reduce the lines of code that I have. It was something like 1000 lines of code because there are so many unique items and 5 different unique locations. But, because of arrays that can hold object names, I can shorten my code by at least 120 lines.
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