Monday, March 11, 2013

Week 1. Some Future Research.


During my research on recent Smartphones, I found that there is a handful of new OSs that are out there. The list of the OSs I've heard of are: Linux, Tizen, Firefox, IOS, Android, and Windows. I didn't even know that Firefox and Linux were making Smartphones. This means that in the field of working on apps for these phones, it is important to have a good knowledge of the different languages and interfaces. That way your app can be used on all of the phones that are connected to the app store. This would be very important if the app store allows different OSs to use it.
http://www.wired.com/insights/2013/01/do-we-really-need-another-smartphone-os/

During my research on 3D TV, I found that 3D TV might be something we all will have in the future. With 3D movies in theaters, it's no wonder why it is picking up more speed. The problem with 3D TV is that there aren't a lot of 3D videos out there, Samsung is thinking about that however. One of the new TV's they advertised was called 9000-series. This TV is a third of an inch thick, 3D with a feature to turn 2D to 3D, and has a touch screen remote that allows you to watch TV on it and has apps. This really fits in with the future because 3D is good until we come up with virtual reality, thin is a big future thing, and the remote is basically like a tablet.
http://www.wired.com/gadgetlab/2010/01/samsungs-impossibly-thin-3d-tv-tempts-hollywood-producer/

During my research on configurable games, I found that Sims 3 and Spore are games that are big on creativity. Sims has always been about having a character and leading them through life to be the best they can be. This included giving them items that would make them happy and help them to advance towards that ultimate goal. These items, as well as the people and their outfits, can be customized to be what you want it to be. If you are not all that creative there's an online storage of modified items. As for Spore it was designed with a lot of customization. You could make custom buildings, people, vehicles, and planets. The problem with these games to me was they had very simple game play. I find it unfortunate when a game with such creative power can be dulled by the interactions. With spore there aren't a lot of advanced interactions until you get to the space age. With Sims it doesn't really change and can be boring at times. One thing I've always questioned is why there are no mini games that would make you feel like you were actually doing something.
http://www.wired.com/gamelife/2009/04/hands-on-sims-3/
http://www.wired.com/gamelife/2008/09/spore-review/