Wednesday, July 31, 2013

Week 3. A new program and a simple solution.

This week we started using a new program called TortoiseSVN. I have never used this program, but it will be used to work together as a group on building the project. It seems like it might be similar to Dropbox with how it syncs files and folders. That would definitely make the group work better with each other. So long as files don't get replaced by one another during edit.

Another thing that was brought up this week was the projects manager and his dialog. While I wasn't at class this week, it would seem one of the things added to our list was to get the manager to not tell people how to play when they are in advanced modes. This turns out quite simple because it can be disabled in kismet.
Toggle Cinematic Mode just has to send out past opening the dialog swf and past the Close GFx Movie part. What that does is skips the basic intro. Because this code is the same on all map difficulties, this works just fine. The next swf it goes to is the talking to the manager to get your first task.

Wednesday, July 24, 2013

Week 2. starting up unreal again.

This week starts some of the work that has to be done. We each have our part and we will be working on it. I have to edit the UI with flash, which i have recently been working with. Then I have to import and work with it in Unreal. Being that it's been a while since I've used Unreal, I'll have to brush up on some small things. Luckily, Unreal and flash get along fairly well. So it shouldn't be to much trouble to get working together.

For now though, the UI isn't the biggest thing for the project. With that, I'll be mostly looking up assets and working on figuring out what I might have to do. From there I can get to work later on.

Wednesday, July 17, 2013

Week 1. The start of a final project.

This week I'm starting my senior class. We have to work on a project that was not finished for a client. So far, what seems to be left is adding another feature and some small patches to the old program to make it look and feel better.

The project has for the moment been split up into separate sections and the new feature has the most stuff to do. For now it seems I'll be taking up the UI and working with some kismet. This should go fairly well seeing as how my last project was all Flash, which the UI will need. The only part that could be hard to work with is getting the UI into Unreal. Mostly because it can be difficult from time to time to understand Unreal's kismet and other tools.