I've been working hard on my menu lots of times this week. In fact I feel like I'm a little ahead at the moment. While I may have more difficulty making more work with what I have at the moment, I think this is good because it allows me to refine a few more features of my menu and HUD. Something I've been thinking about is tooltips for the achievements and the shop. This means that rolling over the button will allow you to see information, as well as how to get the item you are looking at.
I've also ended up taking more of the shop task as part of mine, mostly because I felt like the feel of the menu should be very consistent. When I saw it last, it seemed against my basic flow feel. But the good of this is that I will have control of the flow and Wes will be able to work more on the characters, their weapons, and possible animations(a newer idea to come into play). By also taking in the shop I will now have to come up with a plan for the buttons and HUD/UI for the shop, but I've got something in mind.