Tuesday, October 16, 2012

Week 6 Blog.

This week we went over adding new guns, vehicles, and packaging. For the most part everything went pretty well. I ran into a few problems when working on everything. It turns out that most of the time importing things into unreal makes them have a rotation of -90 in yaw. By setting it to 0 I was able to make the gun face forward and the car drive forward.  My car also had a problem with some of its tires going backward and wobbling. I fixed this by setting inverse wheel rotation in the anim tree for the car, and adjusting the bones for the tires to stop the wobbling.

After those were done, all that was left was to package everything. I had a few problems where I had to go through the maps and reset the names of the maps to things that wouldn't cause problems. They can't have spaces or they will brake during cooking. As well, I needed to have the prefix to make it so that the maps would use my custom game type. After all that was set it packaged fine.