Wednesday, October 24, 2012

Week 7 blog. Last day of class.

This week is the last week of class. So we had to show off our games. I saw many good games presented by other groups and got feedback on my groups level. Our level wasn't too bad, but a large setback with udk problems one of our members had caused us to fall a bit behind. As well there wasn't always a lot of time to work on it. But for the most part I like how the level went.

The last part I went over when working on the level was making guns and sounds. The guns were pretty simple, and the code was pretty general. But I found that my gun was not designed to the game like I had thought it was. The ammo it could hold was low, and the enemy was numerous. Because I wasn't as sure of how many people we were going to fight or the pickups that would be available, we had to make a shortcut that would give you infinite ammo. I had considered the idea of the weapon having infinite bullets seeing as to how it was a energy weapon, but I wasn't sure of how to code for that in script.

As for the sounds, They were all set up correctly, and I believe they were working. But when we presented the level the sounds seemed to have disappeared. I wasn't able to test the sound before hand to tell if the different way I did it would work. The way I did it was to copy the UTPawnSoundGroup files and rename them to our custom game. Then I installed them in the custom game, which may not understand that it is suppose to use the custom sounds from there.

Me and my group are hoping to get more work done on it and polish it up a bit. But with other finals and stuff like that, I'm not sure if we will get around to that.